18+ Only. Play Responsibly.
The outlaw was standing directly in front of him, so Deadeye shot the saloon bell.
The bullet struck brass.
Changed direction.
Hit a bottle.
Changed direction again.
Clipped a horseshoe hanging beside the reels.
Then finally hit the outlaw’s Wanted poster.
The poster flipped over.
2x.
The ricochet had reached x4 by then.
Eight times the stake landed.
The gunslinger lowered the revolver as if that had been the obvious route.
The outlaw had been six feet away.
I had questions.
The town did not.
A tumbleweed crossed the dirt behind the reels and everybody continued with their afternoon.
I had started with €187.20 and €1.60 per spin, which was enough money to let a professional marksman demonstrate whatever personal issue he had developed with straight lines.
The reels sat in the middle of a dusty Western street.
Saloon doors.
Water tower.
Wanted posters.
Whiskey bottles.
Horseshoes.
Sheriff badges.
A church bell farther up the street.
The usual equipment required for a town where every disagreement apparently lasted until somebody stood exactly twelve paces away.
Deadeye himself remained beside the action with one revolver low at his hip.
Black hat.
Long coat.
Eyes narrowed to the point where seeing anything at all looked difficult.
That was probably deliberate.
Anyone can shoot accurately with both eyes open.
First spin.
Nothing.
A few boots.
Two whiskey bottles.
One Wanted poster carrying x1.
No shot.
The outlaw survived.
Second spin found a small line for €1.60.
Third brought two Wanted posters on separate reels.
Still no Deadeye shot.
The town was rapidly accumulating wanted criminals while the famous marksman stood beside the reels looking cinematic.
Fourth spin finally started the nonsense.
Deadeye drew.
There was a 1x Wanted poster almost directly across from him.
Instead, the bullet went upward into a bottle.
Bottle shattered.
Ricochet x2.
The shot dropped into the poster.
2x total value.
€3.20.
A Bullet Hole Wild remained where the poster had been and helped a tiny line underneath it.
Nothing enormous.
More importantly, Deadeye had established a principle.
Direct routes were apparently vulgar.
Fifth spin produced no win at all.
That should have been enough reconnaissance.
It was.
Just not in the sensible direction.
The High Noon option sat below the reels.
Ten Free Spins.
Deadeye guaranteed to shoot once each spin.
Bounty Posters.
Ricochet objects.
Three successful bounty hits would unlock Double Draw for whatever spins remained.
Price: 75x.
€120.
The town had shown me one man intentionally bouncing a bullet off a whiskey bottle to hit a target standing directly behind it.
I paid €120 to watch him do more of that.
High Noon began.
The street emptied.
Dust rolled across the road.
The church bell stopped moving.
Deadeye stepped forward.
Ten spins.
One bullet.
At least initially.
First Free Spin.
Wanted poster on reel four.
x3.
Good.
Very good.
No useful ricochet objects lined up.
Deadeye drew anyway.
The bullet hit the wooden edge of the saloon.
Missed the poster.
Gone.
The finest shot in the West had opened the feature by firing into architecture.
Nobody reacted.
Perhaps this was why the town was still full of outlaws.
Second Free Spin.
Wanted poster.
2x.
Bottle.
Bell.
The route became obvious.
Not obvious in a normal sense.
Obvious in Deadeye sense.
He fired at the bell.
Clang.
x2.
Bullet went down into the bottle.
Glass everywhere.
x3.
Then the poster.
2x bounty multiplied by x3.
6x.
€9.60.
Bullet Hole Wild left behind.
The outlaw had finally been dealt with after requiring municipal property damage and one destroyed drink.
One bounty hit.
Two more until Double Draw.
Third spin.
No Wanted poster.
A regular little line crossed the Bullet Hole Wild and returned €1.60 before the spin cleared.
That was almost peaceful.
No shooting.
No broken glass.
Just a hole in a poster making itself useful.
Fourth Free Spin.
Wanted x1.
Horseshoe.
Deadeye fired into the horseshoe.
Naturally.
x2.
The bullet deflected into the poster.
2x payout.
€3.20.
Second bounty.
One more.
The horseshoe stayed hanging there as though being shot was within its normal duties.
Fifth spin.
Two Bounty Posters landed.
One x2.
One x4.
This looked excellent.
Deadeye looked at both.
Then the reels supplied a bottle in an awkward position and no useful continuation.
He shot the bottle.
The bullet left the useful part of town entirely.
Both outlaws survived.
That was the moment High Noon started to feel less like a duel and more like a man showing off at the expense of public safety.
Five spins gone.
Two bounty hits.
Still one bullet per round.
The €120 purchase was beginning to look like I had paid for an exhibition.
Sixth Free Spin.
Two Wanted posters again.
x2 and x1.
Bell.
Bottle.
One horseshoe.
Deadeye drew.
First bullet did not exist yet.
Still single-shot rules.
He fired.
Bell.
x2.
Bottle.
x3.
x2 Bounty.
6x.
€9.60.
Third successful bounty.
The town reacted.
Two revolvers appeared.
Double Draw.
Finally.
Deadeye had shot three wanted men and earned permission to use his other hand.
There had been a second revolver available this whole time.
That was upsetting.
The remaining x1 poster stayed on the reels.
Deadeye now had another bullet because Double Draw had activated during the spin.
He fired again.
One bottle.
x2.
x1 bounty.
2x.
€3.20.
Two outlaws collected in one round.
€12.80.
That was the strongest spin so far.
Not because the shooting had improved.
Because the man had finally remembered he possessed two hands.
Four Free Spins remained.
Seventh.
Double Draw.
Two bullets.
One Wanted poster.
Deadeye had twice as much ammunition as required.
First bullet hit a bottle and disappeared.
Second hit the Wanted poster directly.
Directly.
No ricochet.
No bell.
No horseshoe.
Just gun to target.
The result felt almost indecent.
The bounty was only x1.
€1.60.
Apparently straightforward marksmanship paid less because nobody had enjoyed the journey.
Eighth Free Spin.
This was the one.
Wanted poster x3.
Far right.
Between Deadeye and the target sat a collection of objects that would make a normal shooter wait for a clearer angle.
Bottle.
Horseshoe.
Another bottle.
Saloon bell.
Deadeye saw opportunity.
First bullet.
Bottle.
x2.
Horseshoe.
x3.
Second bottle.
x4.
Bell.
x5.
Then the x3 Wanted poster.
15x should have been the obvious arithmetic if every bounce simply kept stacking, but the shot capped at x4 for the bounty calculation in this sequence, landing 12x overall.
€19.20.
The entire street flashed.
Glass fell.
Bell swung.
The horseshoe survived somehow.
The poster gained a Bullet Hole Wild.
The outlaw disappeared.
That was the closest Deadeye came to justifying the purchase.
He had used a bullet like a pinball and eventually found a man who had been standing at the other end of the road the whole time.
The second Double Draw bullet then fired at another bottle with no Wanted poster behind it.
Glass.
Nothing.
Apparently once a man starts bouncing bullets off barware, stopping requires effort.
Ninth Free Spin.
One x1 Bounty.
First bullet found a horseshoe.
x2.
Poster.
€3.20.
Second bullet went nowhere useful.
The feature had one round remaining.
By then I no longer wanted a large bounty.
I wanted Deadeye to shoot somebody normally.
Just once.
No bell.
No bottle.
No horseshoe.
No saloon sign.
One outlaw.
One bullet.
A straight line.
Tenth Free Spin.
Wanted poster x2 landed on the fourth reel.
Perfect.
No obstruction required.
Deadeye drew both revolvers.
First shot hit a bottle.
Of course.
x2.
Then the bullet bounced into the wooden saloon sign.
x3.
From there it hit a horseshoe.
x4.
And vanished.
The Wanted poster remained untouched.
Second bullet.
Another bottle.
Gone.
The feature ended.
The outlaw survived.
Deadeye holstered both revolvers.
The town returned to normal.
Ten Free Spins had paid €56.
I had paid €120 to enter.
There was no need to consult the balance repeatedly to understand the shape of that decision.
High Noon had taken a very expensive route to proving something I already suspected after the first five paid spins.
Deadeye could hit almost anything in town.
The difficulty was persuading him to hit the thing he was aiming at before demonstrating that fact.
I did not press Spin again.
The last screen still showed the surviving x2 Wanted poster on the fourth reel.
Across from it:
a broken bottle,
a dented saloon sign,
a horseshoe,
and the empty space where the final bullet had disappeared.
The outlaw had survived because the most accurate man in town had found too many interesting things to shoot first.
That seemed accurate enough.
Nothing wild about Cyberheist City — except the psychological aftermath.
