18+ Only. Play Responsibly.
The revolver had eight places it could stop.
I already had ten Free Spins.
I pressed Gamble.
Smokey stood beside the choice in a brown hat, blue neckerchief and moustache, looking exactly like the sort of raccoon who should never be asked whether a perfectly good bonus needs more gunpowder.
Trail of Trickery was already mine.
Ten spins.
Guaranteed.
The other option was one shot from the revolver.
I took the shot.
The cylinder started turning.
That decision had taken considerably less time than the journey that put me there.
About ten minutes earlier, Le Outlaw had been mostly cacti.
I was playing at €1.00.
Six reels.
Five rows.
Purple Wild West street behind them.
Cow skulls nailed to things.
Sheriff badges.
Crossed pistols.
Orange hats.
Cacti surviving in quantities that suggested Smokey had not yet discovered they could also be shot.
The raccoon himself stood to the right of the reels with one paw near the revolver.
The first useful cluster had six cacti wrapped around a Wild wanted poster.
They connected.
Paid.
The cactus symbols disappeared.
New symbols dropped into the holes.
Five sheriff badges found each other in the refill.
Another payment.
Those disappeared too.
A few hats fell.
Nothing else connected.
The cascades stopped.
Then the Wild changed.
The wanted poster folded away and became a pink Revolver Cylinder.
Four shots.
Smokey drew.
First bullet.
A position flashed.
Bronze Coin.
Second.
Another square.
Green Clover.
Third.
Another Bronze Coin.
Fourth.
RELOAD.
The shooting stopped.
The Reload did not.
Two fresh shots appeared in the Cylinder.
Smokey fired again.
The first bullet hit one of the Bronze Coins that had already been revealed.
It changed.
Silver.
The last bullet hit the Green Clover.
Gold Clover.
The town had just established that repeatedly shooting money makes it better and repeatedly shooting a plant makes it more powerful.
Excellent local customs.
The values appeared.
The Silver Coin was modest.
The other Coin stayed Bronze.
The Gold Clover doubled the useful things across the grid.
It was not enormous.
Together with the cactus and badge clusters, the whole sequence landed in the low twenties.
But it was enough to completely change what a Wild meant.
A Wild was no longer just something I wanted inside a cluster.
I wanted it to help the cluster, survive the cascade sequence long enough to become a Cylinder, and then start putting holes into the result after everybody else had finished.
The next few attempts were much smaller.
A hat cluster used a Wild.
The Wild became a Cylinder.
Two shots.
Silver? No.
Bronze Coin.
Clover.
Small return.
Another Wild helped bull skulls, transformed, then received three shots that found two Bronze Coins and a Loot Bag.
The bag gathered what little treasure was lying around, turned the shot positions over again, and produced a second layer that contained exactly enough low-value loot to make the whole gunfight look much more expensive than it was.
Smokey was very good at creating bullet holes.
The contents of the bullet holes remained negotiable.
The base game gave some of the early money back.
Card clusters.
A few hats.
One useful sheriff-badge cascade.
Then the FS symbols began appearing.
Two together.
Nothing.
Later three.
Still not enough.
Then four landed on the same spin.
No Revolver Cylinder competing with them.
Just four bright FS badges sitting in the grid.
Trail of Trickery.
Ten Free Spins.
And before they started, the choice appeared.
Play.
Or Gamble.
Which brought me back to the revolver.
I had ten Free Spins.
I pressed Gamble.
The cylinder spun.
Several cash outcomes passed.
Then it stopped.
FS.
Bonus Upgrade.
The screen changed again.
Pistols at Dawn.
Smokey had been given the chance to improve ten perfectly good Free Spins and, against a very reasonable expectation of raccoon behaviour, had done exactly that.
The Bullet Collector appeared outside the grid.
Five bullets already loaded.
That was the part that changed the whole pace.
First Free Spin.
A small cactus cluster paid.
One win.
Another bullet joined the Collector.
Six.
The cascades ended without a Wild, so there was no Revolver Cylinder first.
Smokey moved straight to the Collector.
Six shots.
Six positions flashed.
Silver Coins.
A Green Clover.
More Silver.
No Bronze here.
The cheap ammunition had been removed from the menu.
The values appeared.
One Clover helped the Coin beside it.
A decent first volley.
Nothing ridiculous.
Second Free Spin produced two separate cluster wins across its cascades.
The Collector grew again.
When the symbols stopped, Smokey had more bullets than he had started the feature with.
He fired all of them.
Silver Coin.
Silver Coin.
Clover.
Another Silver.
A Loot Bag.
The bag gathered the values, then the shot positions turned over for another reveal.
More silver.
The town was gradually being converted into small pieces of currency through repeated gunfire.
By the middle of the feature, I had stopped paying much attention to the first cluster amount.
A six-cactus win was useful because it added a bullet.
A sheriff-badge cluster was useful because it added a bullet.
If a Wild was involved, even better.
That meant Cylinder first.
Then Reload if Smokey found one.
Then the Bullet Collector after all of that.
One Free Spin managed a three-shot Cylinder before the Collector fired.
The Cylinder revealed a Silver Coin, Green Clover and Reload.
Reload.
Four more shots.
One of those hit the Silver Coin again.
Gold.
Another found a Loot Bag.
Then the Collector opened fire with its own growing stack.
The screen became a patchwork of Coins, Clover leaves, sacks and bullet marks.
Useful result.
Still not the one.
The Collector kept growing because wins kept feeding it.
Not every Free Spin paid well.
One managed a single little card cluster and then fired a respectable number of bullets into a field that revealed mostly Silver Coins without a Clover anywhere useful.
Smokey had brought quantity.
The loot had brought restraint.
Another spin produced no normal cluster at all.
The progressive bullet count still arrived afterward and tore into the grid.
A few Silver Coins appeared.
Small return.
Pistols at Dawn did not need the reels to cooperate before Smokey started shooting.
That felt appropriate.
The big spin came late.
Sheriff badges landed in a broad group.
Wild wanted poster in the middle.
They connected.
Paid.
Badges disappeared.
New symbols fell.
Five hats connected in the refill.
Another win.
Another bullet for the Collector.
The tumble ended.
The Wild transformed.
Revolver Cylinder.
Five shots.
Smokey fired.
Silver Coin.
Green Clover.
Silver Coin.
RELOAD.
Loot Bag.
The Reload kicked in.
Four fresh shots.
First bullet hit the first Silver Coin again.
Gold Coin.
Second hit the Green Clover.
Gold Clover.
Third revealed a Diamond.
Bright blue.
Sitting in a grid that had been mostly hats and skulls seconds earlier.
Fourth revealed another Silver Coin.
Then the Cylinder was finished.
The Bullet Collector was not.
It had climbed into double digits.
Smokey raised the revolver again.
Shot after shot hit the grid.
Some positions revealed fresh Silver Coins.
One bullet landed on a Coin position already established and pushed the metal upward.
Another produced a Clover.
No second Diamond.
One was plenty.
When the smoke finally stopped, the useful part of the field looked absurd.
Diamond.
Gold Coin.
Silver Coins.
Gold Clover.
Loot Bag.
A collection of objects that normally require a mine, a bank robbery and several poor decisions had all been produced by one raccoon firing into a wooden grid.
The values turned over.
Diamond.
150x.
Gold Coin.
25x.
Silver.
10x.
Another Silver.
5x.
Then the Gold Clover activated.
x2.
Not adjacent.
Everything.
The Diamond doubled.
The Gold Coin doubled.
The Silver Coins doubled.
The entire shot-up field became twice as unreasonable.
Then the Loot Bag moved.
It collected the lot.
The bag filled.
And because a Loot Bag had activated, the shooting positions were not finished.
The Clover and Reload disappeared.
Every marked square turned over again.
Second reveal.
More Silver Coins.
Another Clover.
No second Diamond.
No need.
The counter had already started running properly.
€100 disappeared behind it.
Then €250.
The Loot Bag had taken the multiplied field and stored it.
The newly revealed Coins added more.
Another small Clover interaction pushed part of the second layer.
Past €400.
Past €500.
Smokey remained beside the grid with the same tiny revolver responsible for all of this.
The win kept climbing.
Past €700.
One Free Spin.
One sheriff-badge cluster.
One Wild.
Then enough bullets to convert most of the town into portable valuables.
The sequence finally stopped a little above that.
The remaining Pistols at Dawn spins had an impossible act to follow.
They did not try very hard.
One produced a decent Gold Coin after repeated shots upgraded a Silver.
Another fired a large Collector volley and found mostly Silver Coins plus one Green Clover in a useful place.
Good money.
No Diamond.
The last Free Spin began with the Bullet Collector carrying far more ammunition than the five it had started with.
A small cactus cluster added one more.
No Wild.
No Cylinder.
Just Smokey and the Collector.
He fired the entire stack.
Silver Coins appeared across the grid.
One Gold Coin.
A Clover.
No Loot Bag.
No Diamond.
The values settled.
A perfectly respectable final volley.
After the previous gunfight, it looked almost peaceful.
The Pistols at Dawn total finished a little above €900.
The bonus closed.
The purple street returned.
Smokey stood on the right with the revolver back in his paw.
On the left, the wanted poster still flapped beside the reels.
DEAD OR ALIVE.
After the number of bullets that raccoon had just put through the screen, ALIVE was easily the least believable thing left in town.
The randomizer pointed at Hugo Legacy and immediately requested privacy.

