18+ Only. Play Responsibly.
The first pumpkin was wearing a cauldron.
The second had eyebrows.
The third was sitting on a skull.
All three landed on my opening €1.00 spin.
I had not seen a normal win.
I had not met the witches.
I had not confirmed whether the green liquid bubbling beside the reels was soup, potion or something being removed from a boot.
The pumpkins had already assembled a full magical committee.
The cauldron-headed one unlocked Lockin Reel.
The orange one with the suspicious smile brought Symbol Upgrade.
The skull-mounted pumpkin released Expanding Wild.
Twelve Free Spins appeared.
All three spells active.
The moon shone behind a crooked forest house. Two witches flew across the upper screen with their cloaks spread wide, travelling at a speed that suggested broomsticks had recently become optional.
An old witch watched from the lower corner.
Long nose.
Grey hair.
Bent hat.
Purple potion bottle held between two fingers.
Her expression said she had personally invented consequences and was disappointed by modern standards.
A cauldron bubbled nearby without supervision.
A raven perched above the reels with a glass flask hanging from its hat, because the coven had apparently tried pockets and rejected them as insufficiently dangerous.
I pressed Start.
The first Free Spin had barely begun when reels two and three snapped together.
Green light wrapped around them.
Both reels moved at the same time and stopped with matching low symbols in the same positions.
A witch cackled.
One of the symbols flashed purple.
The Symbol Upgrade spell struck it.
The dull little object disappeared and returned as a premium potion bottle, corked, glowing and containing enough pink liquid to remove either a curse or several layers of furniture varnish.
The upgraded bottle joined two others.
€1.20.
The reels had been physically tied together, one symbol had been rewritten by magic and the payout still had the confidence of loose change found under a cauldron.
The second spin brought a Wild witch on reel four.
She appeared as a small portrait.
Then she expanded.
Hat hit the top.
Boots reached the bottom.
Her nose crossed several paylines before the rest of her arrived.
The entire reel filled with the same witch, stacked from ceiling to floor as though the forest had ordered one sorceress and received the family-size version.
Nothing connected through her.
A full reel of Wild witch stood among mismatched symbols and achieved no financial purpose.
She occupied twenty percent of the screen and contributed less than the raven.
On Free Spin three, three adjacent reels locked together.
They stopped as one unit.
Potion bottles filled the middle row.
A low-paying symbol on the left flashed.
The upgrade spell changed it into another bottle.
The line completed.
€3.00.
The witch Wild did not appear.
Apparently one spell had to wait outside whenever the other two were using the kitchen.
The fourth spin brought no lock, no Wild and no useful upgrade.
One low symbol transformed into a premium object on the far right.
It remained completely isolated.
The witch had turned rubbish into treasure and placed the treasure where nobody could reach it.
That was not sorcery.
That was hiding the good biscuits on the top shelf.
Free Spin five began with two reels locking near the centre.
A Wild landed inside one of them.
The old witch stretched down the entire reel.
A low symbol on the neighbouring column changed into a purple potion.
Several matching symbols ran through the expanded Wild.
€5.40.
All three spells had finally worked together.
The reels were chained.
The witch occupied a complete column.
The potion had been upgraded.
The result was enough money to purchase several ordinary pumpkins and perhaps one spoon for the unattended cauldron.
Above the reels, the raven leaned forward.
Its flask swung beneath its beak.
The bird had reached the expression of someone watching three adults attempt to assemble furniture without instructions.
The sixth spin locked all five reels.
Every column flashed inside the same green frame.
The reels moved together.
The entire forest appeared to hold its breath.
They stopped on rows of low-paying symbols.
One tiny line paid €1.00.
Five reels had been bound under a single spell to produce the magical equivalent of finding a coin inside a sofa.
The witches celebrated anyway.
Green smoke rolled across the bottom.
The cauldron boiled harder.
Nobody reduced the heat.
Free Spin seven upgraded another low symbol into a premium potion.
There were no matching bottles nearby.
The new potion glowed alone on reel five.
The old witch had taken a perfectly harmless symbol, filled it with unknown purple liquid and left it at the edge of the forest without a label.
No payout.
Five spins remained.
On the eighth, the coven lost control of the recipe.
Four adjacent reels locked.
A Wild witch landed on the third and expanded from top to bottom.
Before the reels stopped, the upgrade spell struck two low symbols.
Both transformed into premium potion bottles.
The locked reels settled.
Potions connected through the full-reel Wild.
Another premium symbol joined from the right.
The screen lit orange, purple and green.
The old witch now occupied an entire reel between multiple bottles of her own product, looking less like a Wild and more like the reason the forest had warning signs.
€8.20.
The cauldron burst upward.
Pink smoke crossed the moon.
One flying witch disappeared behind it and emerged facing the wrong direction.
The raven flapped once, reconsidered its employment situation and remained on the branch.
Four spins remained.
Free Spin nine produced a full-reel Wild again.
No lock.
No matching premium symbols.
The witch expanded beside three low symbols that had all chosen different shapes.
She stood there from hat to boot, fully Wild and surrounded by objects that refused to form a sentence.
No win.
The witch’s portrait narrowed its eyes.
The symbols remained committed to misunderstanding her.
Free Spin ten locked reels one, two and three.
The Symbol Upgrade spell changed a low symbol in the bottom row.
This time the new premium symbol joined a line.
€2.40.
No Wild.
The three locked reels released.
The forest gave a small flash.
The cauldron made a noise that suggested something inside had developed a second opinion.
Two spins remained.
The eleventh dropped the Wild witch on reel two.
She expanded.
A premium potion landed on the far right.
Another appeared on reel four.
Nothing occupied reel three.
The witch stared across the gap at two bottles of her own potion and could not reach either of them.
A full magical producer had been separated from her inventory by one low symbol shaped with the emotional warmth of a locked cupboard.
No payout.
The final Free Spin began quietly.
No cackle.
No smoke.
The reels turned under the moon.
Then the two centre reels locked.
A low symbol flashed and upgraded into a premium potion.
A Wild landed beside it.
The old witch expanded over the entire fourth reel.
The locked pair stopped with more potion bottles across the middle.
The line connected through the witch.
€4.80.
The bottles glowed.
The Wild witch filled the column.
The cauldron erupted behind the reels and threw a green bubble into the air large enough to require its own weather system.
The bubble rose past the raven.
The raven watched it go.
Nobody attempted to catch it.
The twelve Free Spins ended at €26.00.
The three witches appeared around the total.
One held the potion.
One leaned across a broom.
The oldest stared directly from beneath her hat with the confidence of someone who had locked five reels together, stretched herself across several others and transformed half the forest’s belongings without once cleaning the cauldron.
The session was ahead.
The base game returned.
The feature spells vanished.
The reels unlocked.
The Wild witch shrank back to ordinary portrait size.
One Q remained in the middle of the screen.
No upgrade.
No expansion.
No magical chain around its reel.
Three witches had spent twelve spins transforming symbols, stretching bodies and tying machinery together.
The Q had survived exactly as it was.
That made it the most powerful member of the coven.
Fighter Pit spins at the speed of 'you should stop.'
